FLICK FRAG

v0.5.4

Alpha v0.5.4 is out

Alpha v0.5.4 is out. Here is what changed:

  • Recoil moves your real aim. When the barrel kicks up the shots go up too, and you pull down to control it. The dot stays on the front sight, and a spray while aiming goes where you see
  • Firing from a sprint raises the gun first. The press is not lost, the shot comes out as soon as the gun is up. Holding the trigger through a reload starts firing again
  • Smooth view when switching weapons. Feet no longer slide on the ground while running
  • Skins reach the sights. Rear and front sights take the weapon's colour. Seven new camo patterns, twenty seven skins in total
  • The car is in rooms too, still a prototype. It has four seats and F gets you in by the nearest door. Nobody seated can walk or shoot. The car no longer sticks to walls, turns tighter and collides with its real shape. No engine sound yet, and nobody takes damage from it
  • Inside the car and its camera. Riders sit, the car moves smoothly and the glass is see through. The camera turns all the way around and pulls in at walls. C switches between the seat view and the chase view. Insert picks one of five paints, seen only on your screen
  • Changing the map in a room no longer drops anyone under it. Kicked bots stay gone
  • Tab list in two columns. Chat has a backing that keeps it readable
  • Hit areas fixed. A jumping player's head and shoes are hit where they are
  • Grenades hit twice as hard and no longer slide. Bodies do not fly too far, and they stay on the ground for a minute
  • Five new light modes. Dawn mist, Red hour, Moon silver, Ice blue and Golden evening, twenty modes in total. Surfaces reflect the sky, weapon shine changes with the mode, and shadows are softer
  • Damage is the same everywhere. Bot difficulty used to change damage in player matches too, now it is the same in every room and map

The build is shared in the Discord. Ask there if something is wrong.

A red pickup on a foggy road on the open field, handgun in hand
A team in blue camo pushes along a wall in the arena hall
A masked player peeks from a pillar in a warm, smoky corridor
A grenade flies down the arena hall right after the throw
A tilted view past a striped wall, handgun raised and an empty case on the floor
A player in camo ducks behind stacked pallets in the bright arena hall
A player kneels with a rifle while teammates run down the lit hall
The arena hall in red light, fallen players on the floor and an enemy coming through the smoke
Aiming down the handgun sights next to a teammate who is firing

All news Full changelog