Alpha v0.5.0 is ready to download. Here is what changed:
- Knife and vehicles removed.** The knife on 3 and the jeep are out until further notice (code stays, sv_knife and sv_vehicles bring them back)
- Two voice modes.** Hold K: Radio, team only, filtered like a radio with a click at start and end. Hold V: Local, everyone within 20 metres hears you, enemies included, fading with distance. The third-person camera moved from V to B (design by berat1zm)
- Outside cameras.** Delete opens small picture-in-picture panes at the left middle showing you from outside, eight layouts in turn (behind, front, side, top, over shoulder, far). Works online too, console kamera 0-7
- Grenade.** Certain death within 2.5 metres (150 damage), zero at 9. Ear ringing and muffled sound when one goes off next to you. The blast is now in the same place for everyone (clients got neither the grenade nor its position). The grenade has the pack's own size and colour and tumbles in flight. Others now see the throw. Shockwave ring, bigger flash, rubble, stronger shake
- Rifle.** Far less sideways drift (horizontal share over 10 rounds from 36% to 11% of vertical, CS and PUBG style: first 5 rounds straight up). Front sight sits exactly in the rear sight when aiming. Reloading while running or right after drawing no longer separates hands and magazine. The shift at the end of the draw is gone
- Hit markers.** Kill mark is a 1 px thin dark red hairline with short arms. Markers measured dead centre (zero pixel error). The hit sound never played online, fixed. Nothing about a shot is drawn while dead
- Impact dust.** A puff where a round lands, visible from afar, brown, grey or a spark by surface
- Hitboxes.** Nape and shoulder no longer count as head: the head capsule is the skull only and the first capsule entered wins
- Lighting.** Shadows no longer pitch black, sunlit surfaces no longer blinding (shadow to sun ratio from 1:10 to 1:3), colours a little more vivid, bright things glow slightly (Settings, Video, Glow)
- Range.** Bots only on the enemy side, standing still, never firing
- Calmer bots.** Sidesteps half as often and at 70% speed
- Airborne fire.** Spread times nine while jumping
- Fixes.** Restart in a hosted room handed a human body to a bot. Joined players never saw weapons on the floor. The loading indicator while creating a room looked skewed and doubled
There is a checksum next to the zip. After downloading you can compare it with the number on the download page.