{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "FlickFrag news",
  "description": "One handgun. Eight bots. One room.",
  "language": "en",
  "home_page_url": "https://flickfrag.com/en/news.html",
  "feed_url": "https://flickfrag.com/en/feed.json",
  "items": [
    {
      "id": "https://flickfrag.com/en/news/v0-5-2.html",
      "url": "https://flickfrag.com/en/news/v0-5-2.html",
      "title": "Alpha v0.5.2 is out",
      "summary": "Damage is closer to CS.** All three guns do 34 to the body, three rounds kill, four on arms and legs. A head hit kills in one shot with every gun. Health no longer comes back on…",
      "content_html": "<p>Alpha v0.5.2 is ready to download. Here is what changed:</p>\n<ul>\n<li>Damage is closer to CS.** All three guns do 34 to the body, three rounds kill, four on arms and legs. A head hit kills in one shot with every gun. Health no longer comes back on its own</li>\n<li>The grenade is shorter ranged but harder.** 122 at the centre, nothing at 6.7 metres. It bounces, skids and rolls to a stop like a real one. The scorch mark and shockwave follow the pack's sizes</li>\n<li>Running and airborne fire is fully random.** The pull to the lower left is gone</li>\n<li>while running or jumping the round lands anywhere inside the opened crosshair</li>\n<li>The crosshair opens with movement.** Narrow standing, wide running or in the air, tightest when aiming. The arms show where a round can land. Settings gain the game's orange, three neon colours, thickness and a dark outline</li>\n<li>Hit marks.** The horizontal red line above the crosshair on a hit is gone. Hit lines match the crosshair thickness and slide outward</li>\n<li>on a headshot the centre dot becomes a cracked skull, with its own sound</li>\n<li>Minimal HUD.** Health with a cross bottom left, weapon name, fire mode and &quot;30 | 270&quot; ammo bottom right. The long bars are gone. The low-health pulse and heartbeat are gone</li>\n<li>a short red flash on damage, and the screen stays clean even at 1 HP</li>\n<li>Your gun is live the moment the draw ends.** Fire and aim open as the animation stops</li>\n<li>hold right click and the sights are up on that frame. 0.87 s for the pistols, 0.94 s for the rifle</li>\n<li>The kill feed is readable.** Pistol, rifle, skull and grenade icons redrawn at full row height</li>\n<li>The doubled image in the menu is gone.** The crosshair preview and the hosting spinner no longer leave a ghost</li>\n<li>20 weapon skins.** The pack's materials now dress each part of the gun separately, so grips and bodies get their own colour and the sights keep the factory finish. Insert walks through them in order</li>\n<li>Bullet holes twice as big, darker dust.** A dropped gun no longer sinks into the floor</li>\n<li>The flashlight no longer shines through your hand.** The lamp sits on the gun and does not light your own hand</li>\n<li>Audio drift in windowed mode is fixed.** Sound now follows the sound card's own clock, not the frame. Sprint footsteps are a little lighter</li>\n<li>The mouse comes back when chat closes, and the menu ignores input while the console is open.**</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-19T00:00:00Z",
      "tags": [
        "release",
        "v0.5.2"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-5-1.html",
      "url": "https://flickfrag.com/en/news/v0-5-1.html",
      "title": "Alpha v0.5.1 is out",
      "summary": "Fire mode is on B now.** On the rifle, B switches between full auto and single shot, and the bottom right corner says which one you are on. The handguns already fire one round p…",
      "content_html": "<p>Alpha v0.5.1 is ready to download. Here is what changed:</p>\n<ul>\n<li>Fire mode is on B now.** On the rifle, B switches between full auto and single shot, and the bottom right corner says which one you are on. The handguns already fire one round per press, so the key does nothing there. The third person camera moved to N, and your old settings file is converted for you</li>\n<li>The rifle shoots from the tip of the front post.** Wherever the tip of the little post inside the ring is, that is where the round goes. The round, the dot in the middle of the crosshair and the hit marks now all meet in the same place. That is why the ring sits 11 pixels above the dot, which is what a hooded front sight looks like</li>\n<li>Firing while sprinting costs you.** When a sprint ends the weapon needs a fifth of a second to come up, and a shot taken in that window spreads as much as a jumping shot and pulls down and left, where the barrel is still pointing. Your speed drops to a walk as well</li>\n<li>Getting a weapon up is faster.** You can fire and aim over the last 15 per cent of the draw. A weapon change went from 1.13 to 1.00 seconds on the handguns and from 1.17 to 1.02 on the rifle, and the small position correction at the end of the draw is gone</li>\n<li>Footsteps tell you the speed.** 2.1 steps per second crouched, 2.8 walking, 3.7 sprinting. A sprint sounds a little heavier, and a sprinting man close to you has a low thump under his boot</li>\n<li>Hit sound.** When you hurt somebody there is a short metallic tick for a head and a low dull sound for the body. Only the shooter hears it, and the weapon itself sounds exactly as before</li>\n<li>The crackle during grenade ringing is gone.** After an explosion, while your ears were ringing, every sound was breaking up. Two faults in the sound mixer were found and fixed. The muffling itself is unchanged</li>\n<li>The kill feed tells you what happened.** Who killed whom with which weapon, whether it was a headshot, whether it was a grenade. Falling off the map, blowing yourself up and dying on your own each have their own line, and your own name is gold whichever side of the line it is on. In an online match the weapon icon was never drawn at all</li>\n<li>Reloading the rifle while aiming.** The reload drops the sights and brings them back on its own, and the weapon no longer swings out of your hands. The charging handle is only pulled when the magazine ran completely empty</li>\n<li>Ammunition for testing.** 3 grenades per life and 10 spare magazines per weapon, which is 300 rounds on the rifle. The console settings sv_grenades and sv_mags change both</li>\n<li>Bots are heavier.** Their sidesteps are no longer instant, changing direction takes time, and a bot that gets shot answers a quarter of a second later. The easy bot's aim was loosened slightly so it still kills at the same rate</li>\n<li>The dot in the middle of the crosshair stays while you aim**, so you can see with your own eyes where the round will go</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.5.1"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-5-0.html",
      "url": "https://flickfrag.com/en/news/v0-5-0.html",
      "title": "Alpha v0.5.0 is out",
      "summary": "Knife and vehicles removed.** The knife on 3 and the jeep are out until further notice (code stays, sv_knife and sv_vehicles bring them back); Two voice modes.** Hold K: Radio, …",
      "content_html": "<p>Alpha v0.5.0 is ready to download. Here is what changed:</p>\n<ul>\n<li>Knife and vehicles removed.** The knife on 3 and the jeep are out until further notice (code stays, sv_knife and sv_vehicles bring them back)</li>\n<li>Two voice modes.** Hold K: Radio, team only, filtered like a radio with a click at start and end. Hold V: Local, everyone within 20 metres hears you, enemies included, fading with distance. The third-person camera moved from V to B (design by berat1zm)</li>\n<li>Outside cameras.** Delete opens small picture-in-picture panes at the left middle showing you from outside, eight layouts in turn (behind, front, side, top, over shoulder, far). Works online too, console kamera 0-7</li>\n<li>Grenade.** Certain death within 2.5 metres (150 damage), zero at 9. Ear ringing and muffled sound when one goes off next to you. The blast is now in the same place for everyone (clients got neither the grenade nor its position). The grenade has the pack's own size and colour and tumbles in flight. Others now see the throw. Shockwave ring, bigger flash, rubble, stronger shake</li>\n<li>Rifle.** Far less sideways drift (horizontal share over 10 rounds from 36% to 11% of vertical, CS and PUBG style: first 5 rounds straight up). Front sight sits exactly in the rear sight when aiming. Reloading while running or right after drawing no longer separates hands and magazine. The shift at the end of the draw is gone</li>\n<li>Hit markers.** Kill mark is a 1 px thin dark red hairline with short arms. Markers measured dead centre (zero pixel error). The hit sound never played online, fixed. Nothing about a shot is drawn while dead</li>\n<li>Impact dust.** A puff where a round lands, visible from afar, brown, grey or a spark by surface</li>\n<li>Hitboxes.** Nape and shoulder no longer count as head: the head capsule is the skull only and the first capsule entered wins</li>\n<li>Lighting.** Shadows no longer pitch black, sunlit surfaces no longer blinding (shadow to sun ratio from 1:10 to 1:3), colours a little more vivid, bright things glow slightly (Settings, Video, Glow)</li>\n<li>Range.** Bots only on the enemy side, standing still, never firing</li>\n<li>Calmer bots.** Sidesteps half as often and at 70% speed</li>\n<li>Airborne fire.** Spread times nine while jumping</li>\n<li>Fixes.** Restart in a hosted room handed a human body to a bot. Joined players never saw weapons on the floor. The loading indicator while creating a room looked skewed and doubled</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.5.0"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-8.html",
      "url": "https://flickfrag.com/en/news/v0-4-8.html",
      "title": "Alpha v0.4.8 is out",
      "summary": "Hotfix: Host Room no longer closes the game.** In v0.4.7 the game vanished the moment a room was created, without a crash report. The voice engine file (xaudio2_9redist.dll) did…",
      "content_html": "<p>Alpha v0.4.8 is ready to download. Here is what changed:</p>\n<ul>\n<li>Hotfix: Host Room no longer closes the game.** In v0.4.7 the game vanished the moment a room was created, without a crash report. The voice engine file (xaudio2_9redist.dll) did not ship with the game, and the game could not find it when the voice room connected. It surfaced only this morning, once voice rooms were enabled on Epic's side (H65)</li>\n<li>The file now ships with every build. If it is missing the room still opens, only voice is off</li>\n<li>Nothing else changed. To test: Host Room, share the code, Join Room, talk with K</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.4.8"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-7.html",
      "url": "https://flickfrag.com/en/news/v0-4-7.html",
      "title": "Alpha v0.4.7 is out",
      "summary": "Teammate markers visible through walls, with name and distance up to 40 m, edge arrows when off screen, fading near the crosshair; Low health pulse and heartbeat below 25 hp; Se…",
      "content_html": "<p>Alpha v0.4.7 is ready to download. Here is what changed:</p>\n<ul>\n<li>Teammate markers visible through walls, with name and distance up to 40 m, edge arrows when off screen, fading near the crosshair</li>\n<li>Low health pulse and heartbeat below 25 hp</li>\n<li>Settings: aim sensitivity while aiming, screen brightness, auto reload row</li>\n<li>old settings files load unchanged</li>\n<li>Fixes: scoreboard speaker icon clear of the team column, PING header in capitals, no speaker icon left hanging on a wall, Revert in video settings restores shadow quality</li>\n<li>Pressing F on a weapon you already carry takes its ammo instead</li>\n<li>dropped weapons vanish after thirty seconds</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.4.7"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-6.html",
      "url": "https://flickfrag.com/en/news/v0-4-6.html",
      "title": "Alpha v0.4.6 is out",
      "summary": "Spawn protection: two seconds after respawning in deathmatch you cannot be hit; firing, throwing or slashing ends it early; Health regenerates five seconds after the last hit at…",
      "content_html": "<p>Alpha v0.4.6 is ready to download. Here is what changed:</p>\n<ul>\n<li>Spawn protection: two seconds after respawning in deathmatch you cannot be hit</li>\n<li>firing, throwing or slashing ends it early</li>\n<li>Health regenerates five seconds after the last hit at 20 per second (not in Rounds)</li>\n<li>Ping column on the scoreboard</li>\n<li>Bigger grenade blast: flash, dust cloud, light burst, scorch and shake</li>\n<li>Speaker icon above talking players and on the scoreboard</li>\n<li>Knife heavy slash no longer clips the forearm</li>\n<li>Vehicle engine sound that rises with speed</li>\n<li>Passengers can fire from the jeep, the driver cannot</li>\n<li>The Arena jeep is gone, it only lives on the open map now</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.4.6"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-5.html",
      "url": "https://flickfrag.com/en/news/v0-4-5.html",
      "title": "Alpha v0.4.5 is out",
      "summary": "Fixes from the second quality pass: the round banner no longer covers name tags, hit-direction marks and the health number vanish when you die, net_graph draws no empty box offl…",
      "content_html": "<p>Alpha v0.4.5 is ready to download. Here is what changed:</p>\n<ul>\n<li>Fixes from the second quality pass: the round banner no longer covers name tags, hit-direction marks and the health number vanish when you die, net_graph draws no empty box offline</li>\n<li>the knife stays in view on the heavy slash</li>\n<li>Open field has a jeep too</li>\n<li>the session file records getting in and out of the car</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.4.5"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-4.html",
      "url": "https://flickfrag.com/en/news/v0-4-4.html",
      "title": "Alpha v0.4.4 is out",
      "summary": "A knife on key 3, left click stabs, right click slashes, backstabs hit hard; weapons really kick now, each with its own pattern, spraying takes control; weapon switching and aim…",
      "content_html": "<p>Alpha v0.4.4 is ready to download. Here is what changed:</p>\n<ul>\n<li>A knife on key 3, left click stabs, right click slashes, backstabs hit hard</li>\n<li>weapons really kick now, each with its own pattern, spraying takes control</li>\n<li>weapon switching and aiming are faster, one click on an empty magazine, pistols need a trigger release, a dropped weapon leaves your hands</li>\n<li>the rifle sits straight, reloads look the same in every stance</li>\n<li>the dead fall like people, the way they were shot</li>\n<li>the kill mark is dark red and thin, the skull shows on every headshot</li>\n<li>bottom right shows only the weapon image and ammo</li>\n<li>a new outdoor map, Open field, with grass and sky</li>\n<li>a drivable jeep in the Arena, three seats, F to get in</li>\n<li>voice chat on K, works once the voice permission is enabled in the Epic portal</li>\n<li>range targets are unarmed and there are no bots</li>\n<li>the crosshair colour shows in the settings</li>\n<li>Alt-Tab is clean</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-17T00:00:00Z",
      "tags": [
        "release",
        "v0.4.4"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-3.html",
      "url": "https://flickfrag.com/en/news/v0-4-3.html",
      "title": "Alpha v0.4.3 is out",
      "summary": "The rifle and Handgun 03 sights are truly fixed, rear notch and front post both sit on the reticle; sun shadows and a new daylight family of light modes; a Poligon training map …",
      "content_html": "<p>Alpha v0.4.3 is ready to download. Here is what changed:</p>\n<ul>\n<li>The rifle and Handgun 03 sights are truly fixed, rear notch and front post both sit on the reticle</li>\n<li>sun shadows and a new daylight family of light modes</li>\n<li>a Poligon training map with standing targets</li>\n<li>the room host changes the map with the map command</li>\n<li>Alt-Tab no longer leaves a white screen and coming back needs no click</li>\n<li>jumping is back to normal, holding space gives no speed</li>\n<li>ragdolls fall the way they were hit</li>\n<li>kill and headshot marks, a kill feed with icons and a health bar</li>\n<li>the weapon panel has a fixed size</li>\n<li>hold or toggle for aim, crouch, lean and sprint</li>\n<li>leaning no longer makes the weapon look blocked by a wall</li>\n<li>the dropped rifle is real size</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.4.3"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-2.html",
      "url": "https://flickfrag.com/en/news/v0-4-2.html",
      "title": "Alpha v0.4.2 is out",
      "summary": "The rifle's sights are fixed, on all three weapons the front post sits where the bullet goes; an HE grenade on key 4, explodes after three seconds, hits everyone within seven me…",
      "content_html": "<p>Alpha v0.4.2 is ready to download. Here is what changed:</p>\n<ul>\n<li>The rifle's sights are fixed, on all three weapons the front post sits where the bullet goes</li>\n<li>an HE grenade on key 4, explodes after three seconds, hits everyone within seven metres, walls block it</li>\n<li>team outfits are camouflage now, team A in blue tones, team B in green and brown tones, Scroll Lock changes your own outfit</li>\n<li>picking up a weapon needs your aim on it, a dropped weapon lies at real size with its skin and a note appears when you take it</li>\n<li>a weapon panel bottom-right with icon, ammo and the 1 2 4 slot strip</li>\n<li>settings gained an FPS limit, an FPS counter and a crosshair colour</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.4.2"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-1.html",
      "url": "https://flickfrag.com/en/news/v0-4-1.html",
      "title": "Alpha v0.4.1 is out",
      "summary": "Sights now look where the bullet goes, within a pixel on all three weapons; tracer and flash leave the muzzle; walking through corner walls and teleporting to the ceiling is fix…",
      "content_html": "<p>Alpha v0.4.1 is ready to download. Here is what changed:</p>\n<ul>\n<li>Sights now look where the bullet goes, within a pixel on all three weapons</li>\n<li>tracer and flash leave the muzzle</li>\n<li>walking through corner walls and teleporting to the ceiling is fixed, falling off the map kills and respawns you</li>\n<li>headshots count on crouched and leaning targets</li>\n<li>the stutter while crouch-walking and firing is fixed</li>\n<li>the room host can run server commands, rooms can start with zero bots, name changes update everywhere, chat shows joins, leaves and renames on a dark backdrop</li>\n<li>room codes are two-digit numbers</li>\n<li>the scoreboard shows your own name</li>\n<li>the game opens in real fullscreen</li>\n<li>joining a room tells you what is happening, menus got sounds and transitions</li>\n<li>light modes refreshed</li>\n<li>performance measured and trimmed</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.4.1"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-4-0.html",
      "url": "https://flickfrag.com/en/news/v0-4-0.html",
      "title": "Alpha v0.4.0 is out",
      "summary": "The game opens in Turkish, English is in the settings; the first rifle is here: the pack's AK-style AR-01 on key 1, every number and animation from the Infima pack; weapons foll…",
      "content_html": "<p>Alpha v0.4.0 is ready to download. Here is what changed:</p>\n<ul>\n<li>The game opens in Turkish, English is in the settings</li>\n<li>the first rifle is here: the pack's AK-style AR-01 on key 1, every number and animation from the Infima pack</li>\n<li>weapons follow the Counter-Strike layout: 1 rifle, 2 pistols, the wheel cycles through them</li>\n<li>Insert changes the skin of the weapon in hand, nine skins</li>\n<li>twelve light modes, Page Up and Page Down switch them and your choice is saved</li>\n<li>the console has Turkish command names and suggestions, teams are A and B</li>\n<li>Q and E lean, T inspects, F picks up</li>\n<li>the joining player's keys no longer lock up</li>\n<li>drawing a weapon with the wheel is smooth</li>\n<li>both hands stay on the gun while running</li>\n<li>a session file records what you did and goes into the bug report</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.4.0"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-3-3.html",
      "url": "https://flickfrag.com/en/news/v0-3-3.html",
      "title": "Alpha v0.3.3 is out",
      "summary": "The Controls page no longer overflows, the long key list splits into two columns; screen text no longer collides: the score box is not drawn over the console, name tags do not o…",
      "content_html": "<p>Alpha v0.3.3 is ready to download. Here is what changed:</p>\n<ul>\n<li>The Controls page no longer overflows, the long key list splits into two columns</li>\n<li>screen text no longer collides: the score box is not drawn over the console, name tags do not overlap, the kill feed stays inside the edge, the pick-up prompt has a dark backdrop, the weapon name is as readable as the ammo counter</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.3.3"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-3-2.html",
      "url": "https://flickfrag.com/en/news/v0-3-2.html",
      "title": "Alpha v0.3.2 is out",
      "summary": "Hitboxes follow the animation in matches now: where a running player's leg swings is where the bullet goes, what you see is what you hit; bots aim at the real body and the diffi…",
      "content_html": "<p>Alpha v0.3.2 is ready to download. Here is what changed:</p>\n<ul>\n<li>Hitboxes follow the animation in matches now: where a running player's leg swings is where the bullet goes, what you see is what you hit</li>\n<li>bots aim at the real body and the difficulty steps were measured again</li>\n<li>matches got a little longer, which is expected</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.3.2"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-3-1.html",
      "url": "https://flickfrag.com/en/news/v0-3-1.html",
      "title": "Alpha v0.3.1 is out",
      "summary": "G drops your weapon on the floor with its ammo; E picks a weapon up, walking over it works too, and E with a weapon in hand swaps the two; the technical boxes in the top corners…",
      "content_html": "<p>Alpha v0.3.1 is ready to download. Here is what changed:</p>\n<ul>\n<li>G drops your weapon on the floor with its ammo</li>\n<li>E picks a weapon up, walking over it works too, and E with a weapon in hand swaps the two</li>\n<li>the technical boxes in the top corners are hidden from players now, F3 shows them</li>\n<li>net_graph in the console shows real numbers, sv_updaterate and cl_interp added</li>\n<li>the pop in crouched diagonal walking is gone</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-16T00:00:00Z",
      "tags": [
        "release",
        "v0.3.1"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-3-0.html",
      "url": "https://flickfrag.com/en/news/v0-3-0.html",
      "title": "Alpha v0.3.0 is out",
      "summary": "Movement is smooth now: on the joining player's screen neither the others nor your own character stutter any more, measured at 240 Hz; real hitboxes: head, torso, arms and legs …",
      "content_html": "<p>Alpha v0.3.0 is ready to download. Here is what changed:</p>\n<ul>\n<li>Movement is smooth now: on the joining player's screen neither the others nor your own character stutter any more, measured at 240 Hz</li>\n<li>real hitboxes: head, torso, arms and legs are separate, head 2.5x, arms and legs 0.75x</li>\n<li>a second handgun (Handgun 03), switch with 1 and 2, the mouse wheel or Q</li>\n<li>F inspects the weapon, H is a flashlight</li>\n<li>a developer console, the key left of 1 opens it, Counter-Strike commands (sv_restart, bot_kick, god, noclip, bind and more), Y is chat</li>\n<li>a new main menu you can click</li>\n<li>body animations blend smoothly and footsteps are new</li>\n<li>lean moved to Z and X, use to E, an old settings file fixes itself</li>\n<li>dropping a weapon with G is not in yet</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-15T00:00:00Z",
      "tags": [
        "release",
        "v0.3.0"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-2-1.html",
      "url": "https://flickfrag.com/en/news/v0-2-1.html",
      "title": "Alpha v0.2.1 is out",
      "summary": "Your friend can now get into your room: the game that made the room keeps checking who is in it and no longer turns away someone it does not know yet; Connecting no longer lasts…",
      "content_html": "<p>Alpha v0.2.1 is ready to download. Here is what changed:</p>\n<ul>\n<li>Your friend can now get into your room: the game that made the room keeps checking who is in it and no longer turns away someone it does not know yet</li>\n<li>Connecting no longer lasts forever, after twenty seconds the game says so and goes back to the menu</li>\n<li>if you try to join your own room from the same computer the game tells you</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-15T00:00:00Z",
      "tags": [
        "release",
        "v0.2.1"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-2-0.html",
      "url": "https://flickfrag.com/en/news/v0-2-0.html",
      "title": "Alpha v0.2.0 is out",
      "summary": "Multiplayer with room codes: one of you presses Create Room and sends the 6-letter code on the screen, the other types it into Join Room; no IP, no port, no router setup; no Epi…",
      "content_html": "<p>Alpha v0.2.0 is ready to download. Here is what changed:</p>\n<ul>\n<li>Multiplayer with room codes: one of you presses Create Room and sends the 6-letter code on the screen, the other types it into Join Room</li>\n<li>no IP, no port, no router setup</li>\n<li>no Epic account or sign-up needed</li>\n<li>joining by address still lives under Advanced</li>\n<li>the zip now carries Epic's connection library, still nothing to install: unzip and run</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the download page.</p>\n",
      "date_published": "2026-09-15T00:00:00Z",
      "tags": [
        "release",
        "v0.2.0"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/v0-1-0.html",
      "url": "https://flickfrag.com/en/news/v0-1-0.html",
      "title": "Alpha v0.1.0 is out",
      "summary": "The first alpha is ready to download. One handgun, one arena, eight bots and a menu. You can play with a friend too.",
      "content_html": "<p>The first alpha is ready. Download it, unpack it, play. It is free.</p>\n<p>Here is what is in it:</p>\n<ul>\n<li>A map called Arena, and a four against four team match played in it.</li>\n<li>One handgun. Firing it, its kick and its sights took a long time to get right.</li>\n<li>Eight bots and three difficulty levels. There is an easy one and there is a mean one.</li>\n<li>A menu, settings and key bindings. The game speaks English and Turkish.</li>\n<li>Playing with a friend: one of you starts the game, the other types in the address and joins.</li>\n<li>No installer. One folder, unpacked wherever you like.</li>\n</ul>\n<p>There is a checksum next to the zip. After downloading you can compare it with the number on the\ndownload page.</p>\n<p>If something goes wrong, tell us on Discord. If the game crashed, drag in the file it left behind\nas well. It makes our job much easier.</p>\n",
      "date_published": "2026-09-15T00:00:00Z",
      "tags": [
        "release",
        "v0.1.0"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/site-and-brand.html",
      "url": "https://flickfrag.com/en/news/site-and-brand.html",
      "title": "The site was rebuilt",
      "summary": "flickfrag.com now wears the game's own logo. There is a news page too, so you can hear about new builds from here.",
      "content_html": "<p>The site was made again from the start. The old one was a dark page with a crosshair on it, and the\ngame's real logo was nowhere to be seen. Now everything comes out of that logo.</p>\n<p>The little picture in the browser tab, the icon you get if you add the site to your phone and the\ncard that shows up when you paste a link all carry the same face. The game's own icon changed too.</p>\n<p>We also opened a news page. From now on every new build leaves a post here. You can follow the page\nor watch the Discord; both hear about it on the same day.</p>\n<p>Nothing changed inside the game. This time the work was all on the site. The next post comes with\nthe first alpha you can actually download.</p>\n",
      "date_published": "2026-09-15T00:00:00Z",
      "tags": [
        "news"
      ]
    },
    {
      "id": "https://flickfrag.com/en/news/how-the-alpha-ships.html",
      "url": "https://flickfrag.com/en/news/how-the-alpha-ships.html",
      "title": "How a build gets out of here",
      "summary": "A zip, a checksum beside it and a test run on a clean machine. What a build has to pass before it leaves.",
      "content_html": "<p>Before a build leaves here it has to pass three things.</p>\n<p><strong>Every test passes.</strong> A single warning is enough to stop a release.</p>\n<p><strong>It runs from a strange folder.</strong> The game is copied into a folder it has never seen and opened\nthere. If it wrote anything outside its own folder, that build does not go out.</p>\n<p><strong>One zip, no installer.</strong> Inside it is a plain folder. There is no self-extracting archive and no\nexe squeezed into a single file, because that is the first thing antivirus programs get upset\nabout.</p>\n<p>We put a checksum next to the zip as well. After downloading you can type\n<code>Get-FileHash -Algorithm SHA256 &lt;file&gt;</code> in PowerShell and compare the number with the one on the\ndownload page. If they match, the file did not get damaged on the way.</p>\n<p>The game is not signed yet, so the first time you open it Windows will say it does not recognise\nthe program. The only cure for that is buying a signature. Until then, the &quot;First run&quot; part of the\ndownload page walks you through it step by step.</p>\n",
      "date_published": "2026-09-15T00:00:00Z",
      "tags": [
        "news"
      ]
    }
  ]
}
